![]() ![]() ![]() ![]() “The ultimate decision on whether to green-light or red-light a given piece of information rests with the professionals in the intelligence community,” Sullivan says. Intelligence officials at the NSC send requests to the ODNI, which processes them, agreeing on cleared language with those who created the secrets to begin with. About once a week, White House officials see intelligence that they want to make public and get approval from Sullivan to try, more than a dozen current and former White House and national-security officials tell TIME. More than two years later, the White House has built a broad program to share secrets when it serves strategic goals. “We were sitting on this troubling information,” says Maher Bitar, NSC coordinator for intelligence and defense policy, “and we needed to get ahead of what the Russians were going to do.” spies became convinced Russia was preparing to invade, Sullivan worked with Director of National Intelligence Avril Haines and CIA Director William Burns to “downgrade” classified details of Moscow’s moves. The declassification and release of the Serbian troop movements is one example of a novel White House approach to using intelligence that has grown out of the U.S. Within days, Serbian troops were pulling back. announced an additional troop deployment to Kosovo. in applying new diplomatic pressure on the Serbs, and the U.K. As coverage spiked, European countries joined the U.S. ![]() 24 attack on the Kosovar police officer and broke the news of the latest Serbian deployment, revealing that it included advanced artillery, tanks, and mechanized infantry units. Kirby gave new information about the Sept. 29, after a two-day scramble to clear the declassification, NSC spokesperson John Kirby convened an unscheduled Zoom call with members of the White House press corps. Then it shipped the request to the office of the Director of National Intelligence (ODNI) in Northern Virginia via classified email. The NSC Intelligence Directorate edited the secret details of the buildup to obscure the sources and methods behind the intelligence. National Security Adviser Jake Sullivan approved a request from his Europe team to declassify elements of the Serbian buildup for public release. So as part of an effort to pressure Serbia to back down, U.S. In Washington, attention was focused on chaos in Congress in much of Europe, the top priority was marshaling continued support for Ukraine. Diplomatic efforts by the U.K., Italy, and other countries with troops on the ground in Kosovo had failed to calm the situation. Months of mounting tensions in a remote corner of southeastern Europe had not received much attention in the media. “We were very worried that Serbia could be preparing to launch a military invasion,” says one National Security Council (NSC) official. Now Serbia was deploying heavy weapons and troops. Three days earlier, more than two dozen armed Serbs had killed a Kosovar police officer in an attack. Serbian forces were massing along the length of their country’s border with Kosovo, where NATO has kept an uneasy peace since a bloody war of secession in 1999. 27, a Balkans expert at the White House got a disturbing call from a U.S. P2W: They also made keen vision affect it, though, which makes no sense for either anti-cheat or resources saving, and was just to grab a quick buck.SHARE Illustration by Javier Jaén for TIME Mass surveillance and social media are changing the spy game. Then again, I don’t know how many people try to cheat, so maybe it needs to be fairly aggressive. But they need to work on dialing back their multipliers to make it rarer, because it is too aggressive to “minimally inconvenience normal players”. The anti-cheat part: when the game estimates that you probably wouldn’t see a vehicle most of the time anyway, it stops sending you any packets about it, so that wallhackers cannot function (nothing to “hack” if your PC has no data in the first place) while minimally inconveniencing normal players. This is not a bug, it is intentionally an anti-cheat feature that is badly calibrated and also partially pay to win. But how about vehicles not de-rendering at 700m when you have a high-end PC? Or your ground vic radar not getting stuck in animation? ![]()
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